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How (not?) to make a HL2 mod (The Devblog for "5")

This is the development blog for the Half Life 2 Episode Two mod "5."

Wednesday, August 19, 2009

Well, that plan went out the window.

Yeah, no beta. Sorry folks. Been very busy this summer. However I am loading up hammer tonight, because my main obstacle with getting my first part of the island done is the HL2 Squad AI. I'll be running more tests tonight.
Posted by Stephen Hart at 10:44 PM No comments:
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