Saturday, June 11, 2011

Five @ Five - The Geothermal Plant

I've started work on a completely different area of the island due to an in-progress overhaul of the island's basic architecture and game flow. Over the last two days I've been working up a nice interior.

I've been reworking some aspects of the island's security system. Floor panels were a bit buggy, so if they are used they will be used sparingly. In this case I decided to test out the laser grid system used in the Overwatch Nexus during Half Life 2. I changed up the logic to meet my needs, and this turret comes out of the floor and knocks over the barrels concealing it to surprise the player. A good stealth experience keeps things interesting by throwing unexpected situations at the player and that's what I intend to start doing with my level design. Bring your brown pants.

Credits due to Vecima of Type 3 Studios for the tutorial on fixing prop shadowing, I implemented it on some of the props in this map to test it. Looking great so far.

The island itself has a checkered history. It was a Soviet military installation for some time before being decommissioned after the 7 Hours War. Rebels briefly occupied the site before the Combine took over and established their training ranch for Combine Elites.