Tuesday, November 11, 2008

Still Alive!!! Five @ Five! Part Fi- I mean Four

First image: An experiment with func_percipitation to create the illusion of dust particles in the air in the older buildings. Impressions anyone?

Yes I am Still Alive and so is this mod.

Everyone hum with me!

While you're dying I am still alive
And when you're dead I will be still alive

The rest of the images- well, not talking about those yet. In any case, more is to come with five's development, though we have been pretty slow lately we are chugging along.



Sunday, September 7, 2008

Biological Downtime


Don't you just love it when I'm on time with my updates? Well, once again sorry for all the delays everyone but I was unable to operate the computer for a while because a severe illness hit me. Thankfully I'm back on my feet now to tell you that I did some research while I had the time. And two cookies for who can guess what's behind this door.

Rest assured, the FiveDev team remains committed (and not insane!) to bringing you the best mod we can possibly make. And progress is getting underway.

Friday, August 22, 2008

Data Stream Currently Unstable

Five's main files are undergoing a bit of a migration to my new development environment, a nifty Vista powered dual core DX10 laptop. So once I get my level data onto the new computer I should be able to see a lot more of the effects I'm using in the mod (I might even retry that color correction idea I had a while back to tint the whole mod a light shade of blue. Example:
http://www.cyberpunkreview.com/images/minority_report30.jpg)

It even supports motion blur. Excellent. Also, I'd like to take a moment to thank Death Spektor in particular, he is now the second unofficial member of the development team, for a total of five members.

(I just had to point that out. That number keeps popping up too much!)

Anyway, he's been slaving away at a near final build of one of my blacklisted levels, and I thank him most gratefully for his assistance. I suck at optimization and he makes my work a lot easier to deal with. So props to him big time for helping us.
As for that visual content? Still forthcoming. I might just post it in the Windows Media format I accidentally recorded it in. We'll see.

Thursday, August 14, 2008

Sorry we've been neglecting you all...

It's been a long few weeks since our last update, but the strained schedules of our members continue to slow progress somewhat. However, we will be getting some more visual transmissions from our inside man soon.

Monday, July 21, 2008

Prefecture


Work is indeed progressing.

Monday, July 14, 2008

TaSk InTeRcEpT @480 10/7/2013

Subject 01- Program Summary- First subject was dropped onto the island @000. Upon infiltration of the first sector, subject was shot in the gut by the first target. A second strike to his side discontinued unit stabilization systems. Target bled out @510. Body retrieved @520. Ammunition stocked strategically to rebalance the test.

Subject 02. Program Summary- Sniper 1 terminated by candidate after prolonged inactivity period @30. Subject 02 reconnoitered the island for 50 additional beats. All remaining snipers reported contact with the subject. Sniper 3 was mortally wounded via shrapnel @127. Sniper 2 at the dockyard position terminated Subject 02's candidacy @150. Subject 02's corpse was retrieved @153. Ammunition was restored to rebalance the test. Restocking crew reported the subject had moved fuel supplies intended only to encourage tactics involving explosives to a storage area near the dockyards. The supplies were returned to the coordinates specified in the testing area's original design.

Subject 03- Program Summary- Sniper 1 eliminated @45. Unpredictable acquisition of new combat tactics by the Subjects warrants the construction of a training area for future recruits. Furthermore, the Fairness Committee suggests repositioning of personnel in Section 1 to enhance the reality of the challenge. Sniper 2 terminated at the dockyards @102. [Post-test note: Body location has not been identified. Collection teams suspect obliteration of Sniper 2.]
Sniper 3 dispatched Subject 03 with two headshots, negligibly six pot shots were also fired. Subject 03 evaded the Sniper for 20 beats, but was forced out by necessity when ground teams approached his position. Consider notifying Administration of effectiveness of the Main Island for training Snipers in live fire exercises as well as training Elite operatives. Ammunition resupplied in increased quantities to improve subject survivability.

Subject 04- Program Summary- New sniping teams were rotated to the island, replacing all previously deployed units. Subject 04 performed with unusual perspicacity. He eliminated all four targets slightly under 200 beats. To his credit he explored much of the island and frequently outpaced the Subject tracking equipment. He is the first graduate of the program. Subject 04 displays an unfortunate penchant for creativity. The Promotion Committee recommends delaying his Elite respecifications until cyborgization technologies advance.


Subject 05- Candidate selected from Inglewood Dissident Holding Facility. Testing area now in preparations for the new candidate.

The staff would like to pass a candidate for Elite training in the near future.