Tuesday, March 5, 2019


Not gonna lie, I'm damn proud of how good I'm getting at fog layering.

Thursday, January 31, 2019


There was a significant delay in working on the mod due to a massive fire near my house. Thankfully that's all resolved. I was also taking the time to get my feet wet in Unity and learn some new things before coming back to the mod. I hope to be able to make some custom assets for the mod myself such as new trees, buildings, and other such props, but we'll have to see. I'm going to try and begin making time for the mod again this year and I hope to bring the first few maps stand-alone as soon as the maps are finished and the stand-alone base is bugfixed.

Thanks for continuing to follow my work, and I'll keep you updated as I have things to show.

Saturday, October 20, 2018


Thankfully, I've managed to recruit outside help in beginning the transition of the mod from HL2E2 map files to a full-fledged individual codebase. This will take time, but this is a big step forward for the mod overall. It's still very early, things are being debugged, but hopefully the next public release of the mod will be riding atop this codebase. I've got some good ideas for how to best push the mod's ideas with code modification, but these will require extensive testing to ensure it doesn't break existing map balance (as Prison's been tested extensively by myself and many others, I want to use that as a testing ground to ensure any changes are beneficial for the overall experience). 
Thanks for all of you that continue to follow the mod, and I hope to bring more good news to you soon in the coming months.