Tuesday, January 12, 2010

Results of the first test...


Apparently I've invented an infinite spawner for Combine.

However, they do seem to be searching the hopsital of their own accord and are fully capable of manipulating doors.

So naturally, I decided to jazz things up by spawning rebels into the Combine mess and lag ensued, as did awesomeness.


Even impulse 101ing did nothing for me to help stop the constantly respawning tirade of Combine enemies. If anything, I just figured out what Hard difficulty in SMOD: Tactical must be like. Anyway, going to try to fix the respawner and adjust the scripts, and that should fix the assaults!

Paul is Live and So are We: Three at Five at Five


Far too late. But I'm working on it. This used to the the hospital. Till I took the building I had built and tried to make it work with my squad AI. I discovered I needed to start expanding the architecture to make it play properly since the player couldn't move very freely, let alone the AI.

Compiled photos to follow, and if the squad hypothesis works, then I'll do an article on Type 3 about how to do it.