Friday, January 26, 2018

Update for January 2018

Hello!

I don't have much in the way of new screenshots this month due to my primary development computer still being out of commission. However, I've been doing some "under the hood" work on Prison to improve optimization, the AI navmesh, and other small visual tweaks. Once I have a stable version playtested, I will push the changes, but one of the big issues remains a certain point on the map where framerates tank very hard due to engine constraints.