Tuesday, January 12, 2010

Results of the first test...


Apparently I've invented an infinite spawner for Combine.

However, they do seem to be searching the hopsital of their own accord and are fully capable of manipulating doors.

So naturally, I decided to jazz things up by spawning rebels into the Combine mess and lag ensued, as did awesomeness.


Even impulse 101ing did nothing for me to help stop the constantly respawning tirade of Combine enemies. If anything, I just figured out what Hard difficulty in SMOD: Tactical must be like. Anyway, going to try to fix the respawner and adjust the scripts, and that should fix the assaults!

No comments: