Saturday, July 23, 2011

Five @ Five

Shot one: Coastline of the blacklisted map that has been featured here so much I should stop blacklisting it. Still needs work.


Lately I've been working on this room. The general idea for this area of the base is an extension of the "Air Exchange" idea from Half Life 2's original story.

As you can see here, the variances in purpose for the facility allow me to experiment with some fog types, color combinations, and architecture in a manner different from the original game. The general idea is that the Combine's Air Exchange is going forward, but they're engineering with existing Earth fauna such that a large facility like the Air Exchange isn't necessary. Change the trees, let them grow around the world for a few generations, and you wouldn't need to spend exuberant resources on a problem that can virtually solve itself.

My other test has been on breaching tactics. Here, you can see the rather interesting effects of red phosphorous. I'll probably post a video of the breaching moves once they've been sufficiently scripted.

2 comments:

vecima said...

cool stuff ;)

what's that distortion effect in the second shot?

Stephen Hart said...

That is env_steam set to use the Heat Wave effect.